ART 220 · Charleston Southern University · Fall 2026

Digital Illustration

This course is about illustration as a means of communicating ideas. Concepts and sketches come first, on paper. The computer, industry standard software on the lab machines, is the tool that finishes the piece, not the place the idea starts.

The term covers three toolsets in order: vector, raster, and motion. Four projects put them to work: a set of editorial spots, a drawn illustration finished digitally, a packaging illustration, and an animated loop.

Class time splits between taught workshops and worked studio time, and every project ends in a critique. Every project is marked on the same four things: participation and process, concept, formal resolution, and craft.


  1. Part I · Editorial

  2. August 2 sessions
  3. Tue Aug 25 01 Lecture Open the session → Card §

    Course Introduction

    Introductions, a walk through the syllabus, and an overview of the toolsets the course covers. Project 1 is assigned.

  4. Assignments

    Project

    • Project 1. Editorial Spots (3 weeks) Milestone A publication has assigned you three spot illustrations for one feature article. The article runs on the web, in the newsletter, and as a card in a feed, and your spots run with it. Read the article, then design three small illustrations that respond to what it argues, work together as a set, and read at every size they appear, from article width down to a thumbnail. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale. Due Sep 17

    Readings for Thu Aug 27

  5. Thu Aug 27 02 Lecture Open the session → Card §

    Reading an Editorial Brief

    Where editorial illustration runs now: article pages, newsletters, apps, social cards. Developing a concept from a piece of writing, and making an image that reads at every size it will run. Thumbnailing on paper, in class. Also covered: using AI for research and concepting, and how to cite it.

  6. Assignments

    Project

    • Concepts and thumbnails Checkpoint for Project 1. Editorial Spots (3 weeks) Bring the article you chose and at least twelve thumbnails across three different concepts. We will pin them up and go through them as a group. Due Sep 3
  7. September 9 sessions
  8. Tue Sep 1 03 Workshop Open the session → Card §

    The Pen Tool

    Anchor points, handles, and building a curve with as few points as possible. Exercise in class.

  9. Thu Sep 3 04 Critique Open the session → Card §

    Thumbnail Review

    Thumbnails pinned up and read as a group. We are looking for three different concepts, not three versions of one, and for whether an idea still reads at stamp size. Leave with one direction chosen.

    Due in class
    • Concepts and thumbnails Checkpoint for Project 1. Editorial Spots (3 weeks) Bring the article you chose and at least twelve thumbnails across three different concepts. We will pin them up and go through them as a group.
  10. Assignments

    Project

    • Vector drafts Checkpoint for Project 1. Editorial Spots (3 weeks) All three spots roughed in Illustrator, in one file, with a working color palette. Due Sep 10
  11. Tue Sep 8 05 Workshop Open the session → Card §

    Shape Building and Pathfinder

    Building forms from primitives, and boolean operations. Work session.

  12. Thu Sep 10 06 Workshop Open the session → Card §

    Color Systems

    Global swatches, and building a palette you can reuse across a set. Work session.

    Due in class
    • Vector drafts Checkpoint for Project 1. Editorial Spots (3 weeks) All three spots roughed in Illustrator, in one file, with a working color palette.
  13. Tue Sep 15 07 Workshop Open the session → Card §

    Type and Image

    Placing type with an illustration: lockups, clearance, and what to hand off to a designer. Work session.

  14. Thu Sep 17 08 Critique Open the session → Card §

    Project 1 Critique

    Full critique. Present your set at final size and at thumbnail size. Project 2 is assigned.

    Due in class
    • Project 1. Editorial Spots (3 weeks) A publication has assigned you three spot illustrations for one feature article. The article runs on the web, in the newsletter, and as a card in a feed, and your spots run with it. Read the article, then design three small illustrations that respond to what it argues, work together as a set, and read at every size they appear, from article width down to a thumbnail. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale.
  15. Assignments

    Project

    • Project 2. Drawn Editorial Illustration (3 weeks) Milestone The same publication wants one large illustration for a different feature. It runs full width at the top of the article and it is also the share card, so it has to work as a hero and survive as a thumbnail. This one is drawn by hand: you will draw on paper, scan or photograph the drawing, and finish it digitally. You will learn mark-making that survives capture, scanning and image clean-up, digital color under a drawn line, and how to move a piece between paper and screen without losing it. Due Oct 8
  16. Tue Sep 22 09 Lecture Open the session → Card §

    Capturing a Drawing

    Paper stops being the sketch and becomes the artwork. Turning a finished drawing into a working digital file: scanning, photographing, and levels.

  17. Assignments

    Project

    • Drawn originals, captured Checkpoint for Project 2. Drawn Editorial Illustration (3 weeks) Your drawing scanned or photographed, cleaned up, with the line separated from the background in a working file. Due Sep 29
  18. Thu Sep 24 10 Workshop Open the session → Card §

    Drawing for Reproduction

    Line weight, contrast and texture that survive capture. Drawing session on paper.

  19. Tue Sep 29 11 Workshop Open the session → Card §

    Scan Clean-Up

    Cleaning a scan, separating line from background, and setting up a working file. Work session.

    Due in class
    • Drawn originals, captured Checkpoint for Project 2. Drawn Editorial Illustration (3 weeks) Your drawing scanned or photographed, cleaned up, with the line separated from the background in a working file.
  20. October 8 sessions
  21. Thu Oct 1 12 Workshop Open the session → Card §

    Color Under Line

    Flatting and multiply. Building color beneath a drawn line, with and without a tablet. Work session.

  22. Tue Oct 6 13 Workshop Open the session → Card §

    Texture and Finish

    Grain, halftone, and edge treatment over flat color: texture that reads as drawn rather than applied. Work session, with desk critiques. The last one before the critique.

  23. Thu Oct 8 14 Critique Open the session → Card §

    Project 2 Critique

    Full critique before Fall Break. Project 3 is assigned: pick your product and think about its structure over the break. Production starts when we return.

    Due in class
    • Project 2. Drawn Editorial Illustration (3 weeks) The same publication wants one large illustration for a different feature. It runs full width at the top of the article and it is also the share card, so it has to work as a hero and survive as a thumbnail. This one is drawn by hand: you will draw on paper, scan or photograph the drawing, and finish it digitally. You will learn mark-making that survives capture, scanning and image clean-up, digital color under a drawn line, and how to move a piece between paper and screen without losing it.
  24. Assignments

    Project

    • Project 3. Packaging Illustration (4 weeks) Milestone A small food or beverage company needs packaging for a new product. The logo already exists; you are given a simple wordmark to place. You will design the package and the illustration system that covers it. The artwork has to work on a dieline, survive a fold, and hold up on a shelf. Hand in production files and a photographed mockup. You will learn dielines and package structure, how an illustration behaves on a surface that wraps, pattern and repeat, and print production basics: bleed and color separation. Due Nov 5
  25. Tue Oct 13

    No class

    Fall Break. The university is closed; the ledger skips the day.


  26. Part II · Surface and Motion

  27. Thu Oct 15 15 Lecture Open the session → Card §

    Package Structure

    Dielines, folds, and how an illustration behaves on a surface that wraps. Bring the product you chose over break.

  28. Assignments

    Project

    • Structure and dieline Checkpoint for Project 3. Packaging Illustration (4 weeks) The product, the package structure, and a dieline you can build on. Bring two structural directions mocked up in paper. Due Oct 22
  29. Tue Oct 20 16 Workshop Open the session → Card §

    Illustration on a Dieline

    Getting artwork to behave across panels and folds, and testing it at shelf distance. Work session.

  30. Thu Oct 22 17 Critique Open the session → Card §

    Structure Review

    Two structures read as objects rather than as flats. How a panel meets a fold, what the shelf sees first, and which direction can carry an illustration system across a range. Leave with one structure and a dieline.

    Due in class
    • Structure and dieline Checkpoint for Project 3. Packaging Illustration (4 weeks) The product, the package structure, and a dieline you can build on. Bring two structural directions mocked up in paper.
  31. Assignments

    Project

    • Illustration system Checkpoint for Project 3. Packaging Illustration (4 weeks) The illustration system that runs across the package: the artwork on the main panel, how it continues around the folds, and how it holds up at shelf distance. Due Oct 29
  32. Tue Oct 27 18 Workshop Open the session → Card §

    Pattern and Repeat

    Building an illustration system that covers a range of products. Work session.

  33. Thu Oct 29 19 Workshop Open the session → Card §

    Mockups

    Getting artwork onto a form and photographing it. Work session.

    Due in class
    • Illustration system Checkpoint for Project 3. Packaging Illustration (4 weeks) The illustration system that runs across the package: the artwork on the main panel, how it continues around the folds, and how it holds up at shelf distance.
  34. November 7 sessions
  35. Tue Nov 3 20 Workshop Open the session → Card §

    Print Production

    Bleed, trapping, and spot versus process color. Preparing files for a printer. Work session.

  36. Thu Nov 5 21 Critique Open the session → Card §

    Project 3 Critique

    Full critique. Present the package on the form. The final project is assigned.

    Due in class
    • Project 3. Packaging Illustration (4 weeks) A small food or beverage company needs packaging for a new product. The logo already exists; you are given a simple wordmark to place. You will design the package and the illustration system that covers it. The artwork has to work on a dieline, survive a fold, and hold up on a shelf. Hand in production files and a photographed mockup. You will learn dielines and package structure, how an illustration behaves on a surface that wraps, pattern and repeat, and print production basics: bleed and color separation.
  37. Assignments

    Project

    • Final Project. Animated Illustration (4 weeks) Milestone You choose the subject and the venue. Design an illustration that moves and deliver it as a seamless loop along with the still image it came from. You will learn to prepare artwork for animation, timing and easing, and loop construction and export, using every tool the term has covered. Due Dec 3
  38. Tue Nov 10 22 Lecture Open the session → Card §

    Illustration in Motion

    How illustration is used in motion. Loops, easing, and the toolchain we will use.

  39. Assignments

    Project

    • Motion study Checkpoint for Final Project. Animated Illustration (4 weeks) One short study: a single element moving, eased, looping cleanly. This confirms your tools and your export work before the project depends on them. Due Nov 17
  40. Thu Nov 12 23 Workshop Open the session → Card §

    Preparing Artwork to Move

    Layer structure and anchor points. Setting up a file before animating. Work session.

  41. Tue Nov 17 24 Workshop Open the session → Card §

    Timing and Easing

    Easing, holds, and the difference between a loop that reads and one that stutters. Studies played at the desk. A study that exports cleanly here is proof the file will hold for the whole piece.

    Due in class
    • Motion study Checkpoint for Final Project. Animated Illustration (4 weeks) One short study: a single element moving, eased, looping cleanly. This confirms your tools and your export work before the project depends on them.
  42. Assignments

    Project

    • Rough loop Checkpoint for Final Project. Animated Illustration (4 weeks) The whole piece moving, rough. Timing should be readable; the artwork does not have to be finished. Due Nov 24
  43. Thu Nov 19 25 Workshop Open the session → Card §

    Loops and Export

    Building a seamless loop. File formats, sizes, and what to deliver. Work session.

  44. Tue Nov 24 26 Critique Open the session → Card §

    Rough Loop Review

    The whole piece moving, played as a group. Timing is the subject and unfinished artwork is expected. Leave knowing what to fix over the break.

    Due in class
    • Rough loop Checkpoint for Final Project. Animated Illustration (4 weeks) The whole piece moving, rough. Timing should be readable; the artwork does not have to be finished.
  45. Thu Nov 26

    No class

    Thanksgiving. The university is closed; the ledger skips the day.

  46. December 2 sessions
  47. Tue Dec 1 27 Workshop Open the session → Card §

    Final Work Session

    Last work session. Desk critiques on the piece as it stands, then export checks: format, size, and whether the loop still holds on the second pass.

  48. Thu Dec 3 28 Critique Open the session → Card §

    Final Critique

    Full critique on the final project, and a review of the term's work.

    Due in class
    • Final Project. Animated Illustration (4 weeks) You choose the subject and the venue. Design an illustration that moves and deliver it as a seamless loop along with the still image it came from. You will learn to prepare artwork for animation, timing and easing, and loop construction and export, using every tool the term has covered.
  49. Exam Dec 8–14

    Final critique

    The final loops screened and defended, in the exam slot the registrar assigns. You talk about what the image is for, what you tried, and what you would do next.



Assignments

Assignment Due Weight
Exercises Short technique assignments completed in class and handed in the same day: pen tool and curve work, shape building, color systems, scanning and clean-up, flatting, rigging and easing. An exercise scores 2 for correct completion, 1 if it has errors or is submitted incorrectly, and 3 at the instructor's discretion for work that substantially exceeds the requirements. An average of 2 is full credit. Late exercises are never accepted, but your lowest score is dropped. Exam week 15%
Project 1. Editorial Spots (3 weeks) A publication has assigned you three spot illustrations for one feature article. The article runs on the web, in the newsletter, and as a card in a feed, and your spots run with it. Read the article, then design three small illustrations that respond to what it argues, work together as a set, and read at every size they appear, from article width down to a thumbnail. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale. Sep 17 15%
Project 2. Drawn Editorial Illustration (3 weeks) The same publication wants one large illustration for a different feature. It runs full width at the top of the article and it is also the share card, so it has to work as a hero and survive as a thumbnail. This one is drawn by hand: you will draw on paper, scan or photograph the drawing, and finish it digitally. You will learn mark-making that survives capture, scanning and image clean-up, digital color under a drawn line, and how to move a piece between paper and screen without losing it. Oct 8 15%
Project 3. Packaging Illustration (4 weeks) A small food or beverage company needs packaging for a new product. The logo already exists; you are given a simple wordmark to place. You will design the package and the illustration system that covers it. The artwork has to work on a dieline, survive a fold, and hold up on a shelf. Hand in production files and a photographed mockup. You will learn dielines and package structure, how an illustration behaves on a surface that wraps, pattern and repeat, and print production basics: bleed and color separation. Nov 5 20%
Final Project. Animated Illustration (4 weeks) You choose the subject and the venue. Design an illustration that moves and deliver it as a seamless loop along with the still image it came from. You will learn to prepare artwork for animation, timing and easing, and loop construction and export, using every tool the term has covered. Dec 3 25%
Professionalism Come to class prepared with your supplies, files and sketches. Take part in critique and be ready to comment on other students' work. Attendance at critiques is mandatory, and you may be marked absent if you do not have the required work to present. Exam week 10%
Final critique The final loops screened and defended, in the exam slot the registrar assigns. You talk about what the image is for, what you tried, and what you would do next. Dec 8 to Dec 14
Total 100%

How work is marked

Every piece of work is marked on four counts, evenly weighted.

Participation/Process · 25%
Contributing to class discussions and critiques; improving work as a result of research and iteration.
Concept · 25%
Responding to the problem statement innovatively; thinking critically about work based on critiques, readings and discussions.
Formal Resolution · 25%
Making work that is aesthetically sophisticated, effective and appropriate given concept and context.
Craft · 25%
Taking care in manufacture of work; showing technical ability.

The rules

Format
The semester consists of workshops, exercises, projects and critiques. Workshops are in-class lessons on a specific technique or process. Exercises are short assignments you complete and hand in the same day. Projects happen largely outside of class and are investigations based on a given problem statement. Critiques are scheduled class sessions where work is presented and discussed as a group, and attendance at them is mandatory.
Attendance
CSU's FA policy is enforced. Seven absences results in a grade of FA, failure for absences. Students arriving thirty minutes late or more will be marked absent, and students who leave before class is dismissed will be marked absent. If you miss a class you are responsible for catching up; ask a classmate for notes. Emails asking for the lecture material or the assignment will not be answered.
Late work
Projects are due at the beginning of class without exception. Have your files ready before class starts and come to class on time. Five points are deducted if work is not in at the due time, fifteen if it is not in before that class ends, and twenty if it comes in the following day. Work is not accepted after that. You need to be in class and present your project on the due date; otherwise it is counted late even if you submitted it. All work is submitted through Blackboard.
AI use
The Art and Graphic Design department uses a Level 2 AI policy. Every assignment is designated Open Use or Closed Use in its brief, and permitted use has to be disclosed and cited. In this course, ideation is Open and output is Closed. You may use generative AI for research, reference, moodboards and concept development. Cite it in the department's format: name the tool, name the provider, and say what you used it for. The finished artwork has to be made by you. If an assignment opens the output as well, the brief will say so. Undisclosed use is plagiarism under policy R-58.
Materials
Bring a sketchbook, a drawing tool, and a flash drive or external drive to every class. Project 2 is drawn on paper before it is finished digitally, and thumbnail reviews are done on paper in class. A drawing tablet, iPad or Wacom, is useful but not required. Every technique in this course can be completed without one.
Software and accounts
The machines in LB 103 and LB 104 run Adobe Creative Cloud. You need your own Adobe ID to use them. Log in when you sit down and log out when you leave; if you stay logged in, anything done on your account is your responsibility. Do not plan on working out of Adobe's cloud storage. There is not enough bandwidth for a full class to upload or download large files at the same time.
Backups
Keep your work in at least two places outside this classroom. Lab machines crash, files get deleted by accident, and drives are lost. Work lost for any reason is still work not handed in, and it will not be shown leniency.
Critique
Work is presented and discussed as a group. You are expected to comment on other students' work as well as present your own. Phones and watches are silent and out of sight on critique days. Students arriving late on final critique day lose five points from the final grade; thirty minutes or more is fifteen points.
Academic integrity
Academic dishonesty results in a grade of FD, failure due to academic dishonesty, and may carry further discipline. See the Student Handbook for the definition and the appeal process. Plagiarism checkers are used. Do not use images, text or code from online without attribution. You may not submit a project made for another class, including one adjusted for this one.
Accessibility
If you need accommodations based on a disability, contact the Office of Accessibility Services in The Hub, on the second floor of the library, at 843-863-7159 or awatson@csuniv.edu. Once your accommodations are approved, contact me so we can arrange them. Accommodations are not retroactive, so do this early rather than at the first deadline it affects.
Nondiscrimination
Charleston Southern University does not illegally discriminate on the basis of race, color, national or ethnic origin, sex, disability, age, religion, genetic information, veteran or military status, or any other basis. Inquiries go to the Title IX Coordinator at 843-863-7374. The Student Handbook carries your rights and remedies in full.
Title IX
The university prohibits sex and gender-based discrimination and harassment, sexual assault, dating and domestic violence, and stalking, and it prohibits discrimination on the basis of pregnancy, childbirth, or recovery from either. Pregnant and parenting students can arrange accommodations through the Title IX Coordinator. Faculty are responsible employees, which means anything disclosed to me on these matters goes to the Title IX Coordinator, who provides support and keeps it private. That is Shannon Morrison, with Justin Brown as deputy, at titleix@csuniv.edu.
Grades of record
A is 90 and above. B+ is 88 to 89. B is 80 to 87. C+ is 78 to 79. C is 70 to 77. D is 60 to 69. F is 59 and below. An I is given only when circumstances beyond your control prevent you from completing a segment of the course. Graphic Design majors need a C or better for a major course to count toward the degree.

Books

Read in selections, never whole. Each session lists what to read before that class.

Recommended
Adobe Illustrator Classroom in a Book: 2025 Release. Brian Wood, Adobe Press, 2024. ISBN 9780135376843.

Time each week

A meeting
170 minutes, 160 of them usable.
Reading
Up to minutes a week, and each week's readings are counted against that.
Presenting
The section is 20 and the room is 160 usable minutes, so 4 minutes is the unit for anything the whole room presents. The detail lives on the page, the board or the document; the 4 minutes carry the argument.

The whole term as cards →

Grades of record live in Blackboard. This is the reading and the schedule.

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